We aim to ensure that a range of sectors have
access to VR therapies. In order to reach as many in
the community as possible, we offer a training
service and consultancy to businesses and care
providers, like schools and care homes.
From combining gaming and therapy to focussing on education, or hosting innovative and immersive workshops, our SEND services aim to ease a range of conditions. We can also advise on how to utilise an unused classroom for this experience or how to update an existing sensory room.
We offer a design, build and training service for multi-sensory rooms for regular use by residents. By teaching staff to use VR headsets and deliver sessions themselves, it can increase the skillset and job satisfaction of staff in a sector often challenged by recruitment and retention.
We can create one-ff on-site company and team therapy days, 6 or 12-month subscriptions for multiple days and consultancy services to provide increased workforce wellbeing for staff teams on-site.
Virtual reality therapy is already being used in 200 hospitals and healthcare units and we’ve seen amazing
results for a range of conditions. Here’s just a few stories…
The gameChange VR program was developed by a team of university, health and industry experts including Oxford University spin-out: OxfordVR, creators of immersive technology for mental health.
The largest ver clinical trial o virtual reality for mental health, game change especially helped people whose anxiety had previously left them virtually housebound.
The Norwegian Cancer Society has been using this type of therapy for little ones who have had a bone marrow transplant. In order to elevate the boredom that set in for the required 6-week isolation in a sterile tent, VR Googles and a 360 VR movie of a Dolphin Swim Club were given to create a sense of the outdoors and encourage interaction.
At the Dutch healthcare facility Heeren Loo, which houses 100,000 residents, medical staff undertook a virtual therapies study with a group of 55 residents with learning disabilities, suffering from very high-stress levels. 82% showed and reported a considerable improvement after experiencing the Dolphin Swim Club VR on a regular base.
“Project Braveheart”, was conducted by doctors at Lucile Packard Children’s Hospital Stanford. A total of 40 patients, awaiting treatment for congenital heart diseases took part, using VR goggles to follow a tour guiding them along the exact path that they’d take on the day of their procedure.
Results showed that they felt less stressed.
Patients a Northern General Hospital in Sheffield, led by the local university, were given VR headsets so they could immerse themselves in a scenario far from the clinical environment. Many claimed that with the VR distraction, they felt less pain when having bandages changed.
Innovative and immersive experiences for everyone
Delapre Abby, London Rd,
Northampton NN4 8AW
07341847589
Wed – Fri: 9.30AM – 5.00PM
Sat, Sun: Closed
© VR therapies CIC 2022. All rights reserved.